Crash Bandicoot: Timetwister

A complete playable level rather than a lighting scene, which gives it a frame cost profile closer to a real project.
Source
Why it is here
Most of the projects in this section are technology demonstrations: a scene that exists to show one rendering feature. This one is a playable level with movement, collision, hazards, collectibles and a camera system, which makes it a different kind of reference.
It is useful for two things:
Gameplay-shaped profiling. A real level has a frame cost profile that a lighting scene does not: actor ticks, animation, collision queries and gameplay logic competing with rendering. That is the shape most projects actually have. See Profiling.
Demonstrating 4.x sufficiency. Stylized platformers are precisely the genre where UE5's headline features add cost without adding much, and where 4.27's lower base cost is the better trade. See Why NvRTX 4.27.
Version note
This is a much easier conversion than coming from UE5, which requires the Asset Downgrader — see Migrating from UE5.
Licensing
This is a third-party community project, not a Vite deliverable. It is a fan remake of copyrighted material; treat it as a reference to study rather than a source of assets to reuse. See the repository for its own terms.