Reference
In this section
Topic | Covers |
|---|---|
Vite-specific and commonly needed console variables, grouped by subsystem | |
The | |
Terminology used throughout these docs | |
Questions that come up repeatedly |
Quick answers
- A console variable I set does nothing
Most likely the feature is compiled out.
VITE_RT_PSO_DEBLOATdefaults to1and removes the shader permutations for RTXDI, path tracing, ray-traced translucency, caustics and per-pixel ray-traced GI. The variables still set; nothing renders. See Compile-Time Switches.- A feature is missing from the editor
Check whether its plugin is enabled. Most bundled plugins default to off — see Bundled Plugins.
- The build fails on a fresh clone
Usually a toolchain mismatch or missing .NET Framework 4.5 reference assemblies. See Build Troubleshooting.
- Shaders behave as though my change did not happen
Stale cache. See Cache Management.
See also
03 August 2026