Unreal Engine Vite Help

Contributing to the Documentation

Documentation that lags the engine is worse than no documentation, because people trust it. If you change a default, add a console variable or compile out a feature, the page describing it needs to change in the same pass.

Repository layout

Path

Contents

Writerside\topics\

All topic Markdown files, organised in subfolders by section

Writerside\images\

Images, referenced by filename alone

Writerside\hi.tree

Navigation tree; a topic not listed here is not published

Writerside\writerside.cfg

Project configuration

Writerside\v.list

Variables

Writerside\c.list

Categories

.github\workflows\DocsBuild.yml

Build and deploy pipeline

Adding a topic

Add a documentation page

  1. Create the Markdown file in the appropriate Writerside\topics\ subfolder. Use Title-Case-With-Hyphens.md.

  2. Add a <toc-element topic="Your-File.md"/> entry to Writerside\hi.tree in the right section.

  3. Cross-link it. Add it to the parent section page's topic table and to the See also lists of related pages.

  4. Push to main. The workflow builds and deploys automatically.

Writing conventions

Structure

Most pages follow the same shape:

  1. # Title

  2. A <tldr> block giving the answer in two or three sentences

  3. Body sections

  4. A ## See also list

The <tldr> is not optional on substantial pages. Readers arriving from search need to know within a sentence whether they are in the right place.

Writerside elements

Element

Use

<tldr>

The summary at the top

<note>

Useful context that is not a hazard

<warning>

Something that will cost the reader time or break their build

<procedure>

Numbered steps with an id attribute

<deflist>/<def>

Term-and-explanation lists

<code-block lang="ini">

Code inside an HTML-like element, where fenced blocks do not work

Inside <tldr>, <note>, <warning> and <def>, use HTML rather than Markdown — <b>, <code>, <a href="Page.md">, <p>. Markdown syntax is not processed there.

Tone

  • State the answer, then the reasoning. Not the reverse.

  • Say what something costs, not only what it does.

  • Where a feature is unavailable by default, say so at the top of the page, not in a footnote. The RTXDI and path tracing pages are the pattern to follow.

  • Tables for enumerable facts, prose for explanation. Do not put explanations in table cells.

Accuracy

Ground claims in the engine source. Console variable names, defaults and help text should be checked against their definition rather than remembered:

Engine\Source\Runtime\Renderer\Private\ renderer CVars Engine\Source\Runtime\Engine\Classes\Engine\Scene.h post-process settings Engine\Source\Runtime\Core\Public\Misc\CoreDefines.h VITE_* compile switches

Building locally

Install the Writerside plugin for a JetBrains IDE, or Writerside standalone, and open the repository root. The instance ID is hi.

Writerside's own inspections catch broken topic links, unreferenced topics and missing images, which is faster than discovering them after a deploy.

The build pipeline

.github\workflows\DocsBuild.yml runs on every push to main and on manual dispatch. It builds the hi instance with the Writerside Docker builder, uploads the artifact, then deploys to GitHub Pages.

A build failure usually means a topic referenced in hi.tree does not exist, or a topic exists but is not referenced. Both are reported by name in the workflow log.

Documenting engine changes

If your engine change affects any of the following, update the documentation in the same pull request:

Change

Page to update

New or changed console variable

The relevant feature page

New VITE_* switch

Compile-Time Switches

Changed engine default

Engine Defaults

New or updated plugin

Bundled Plugins

New tool or script

The Tools section

A feature becoming unavailable in default builds

The feature's page, and Ray Tracing if applicable

See also

03 August 2026