Unreal Engine Vite Help

Platforms

Vite is a focused fork. The features that distinguish it — the NvRTX ray tracing suite, DDGI, RTXDI, DLSS and its alternatives, HBAO+, hardware tessellation — are Deferred Path GPU features. Mean mainly for Desktop and 9th Gen Consoles

Support levels

Platform

Level

Notes

Windows 64-bit

Primary

What everything is built and measured against

Windows 32-bit

Support files only

Required by Win64 tooling; not a shipping target

Linux

Inherited

Stock 4.27 support. Ray tracing suite untested.

Mac

Inherited

Stock 4.27 support. No DXR, so the ray tracing suite does not apply.

Android

Inherited

Inherits Vite updates to Forward Path.

iOS / tvOS

Inherited

Inherits Vite updates to Forward Path.

HTML5

Inherited

Stock 4.27 support, long deprecated upstream

Consoles

Not addressed

Requires platform SDKs Vite cannot make console related changes public

"Inherited" means the stock 4.27 code is present and has not been deliberately broken, but Vite does not test it and the fork's rendering features are unavailable or unvalidated there.

Enabling other platforms

Platform dependencies are opt-in at setup time.

Through ViteSetup, choose the Win64 + Android or Win64 + Linux profile, or use the step-by-step assistant to toggle platforms individually. Full setup passes no -exclude argument to Setup.bat and downloads everything.

For the debloat scripts, uncomment the relevant line in devops\config.txt:

# Win64 is always kept. Uncomment a platform to ALSO download and keep # its dependencies during setup. #KEEP_PLATFORM=Android #KEEP_PLATFORM=IOS #KEEP_PLATFORM=Linux #KEEP_PLATFORM=Mac #KEEP_PLATFORM=HTML5

Graphics APIs

API

Status

Notes

DirectX 12

Primary

Required for DXR, and therefore for everything ray-traced

DirectX 11

Supported

HBAO+ works here; ray tracing does not

Vulkan

Inherited

Stock 4.27 support; Vite's ray tracing suite is DXR-based

Metal

Inherited

Mac only

OpenGL ES

Inherited

Mobile

What requires DX12

Everything ray-traced needs DXR, which in Vite means DirectX 12:

FSR 4 is also DX12-only, independently of ray tracing.

What works on DX11

A DX11 target is viable if you are willing to give up ray tracing. It is the right choice for a project whose performance targets do not leave budget for DXR.

Hardware

See System Requirements for development and runtime hardware.

Packaging

The installed build is produced with Development and Shipping game configurations for Win64. If you need other configurations or platforms, edit the RunUAT.bat BuildGraph arguments:

-set:WithLinux=true -set:GameConfigurations=Development;Test;Shipping

Each additional platform and configuration lengthens an already long build considerably.

See also

11 August 2026