Unreal Engine Vite Help

Projects and Demos

These fall into two groups: showcases that demonstrate what the engine can do visually, and benchmarks that establish what it costs. The benchmarks are the more useful of the two if you are deciding whether Vite fits your project.

Showcases

Project

Demonstrates

Tech Demo Project

DDGI, SSGI, Apex Destruction and Apex Cloth in one package

Stylized Raytracing Demo

Ray tracing applied to non-photoreal art direction

Callisto BRDF Demos

The custom skin and character shading model

Abandoned Apartment

Interior lighting scene

Attic Scene

Interior lighting scene

Crash Bandicoot: Timetwister

A complete gameplay level built on UE4

Benchmarks

Project

Measures

400 Characters CMC Bench

Character Movement Component cost at scale

Physics Cube Bench

PhysX rigid body throughput

PhysX Test

General PhysX behaviour and stability

PhysX Instanced Subsystem

Instanced rigid bodies at counts individual actors cannot reach

Using the benchmarks

The benchmarks are more informative than a frame rate number suggests. Run them with stat unit visible and note which thread is the limit — that tells you what a similar workload will cost you, and which of Vite's optimisations apply. See Profiling.

See also

03 August 2026