Projects and Demos
These fall into two groups: showcases that demonstrate what the engine can do visually, and benchmarks that establish what it costs. The benchmarks are the more useful of the two if you are deciding whether Vite fits your project.
Showcases
Project | Demonstrates |
|---|---|
DDGI, SSGI, Apex Destruction and Apex Cloth in one package | |
Ray tracing applied to non-photoreal art direction | |
The custom skin and character shading model | |
Interior lighting scene | |
Interior lighting scene | |
A complete gameplay level built on UE4 |
Benchmarks
Project | Measures |
|---|---|
Character Movement Component cost at scale | |
PhysX rigid body throughput | |
General PhysX behaviour and stability | |
Instanced rigid bodies at counts individual actors cannot reach |
Using the benchmarks
The benchmarks are more informative than a frame rate number suggests. Run them with stat unit visible and note which thread is the limit — that tells you what a similar workload will cost you, and which of Vite's optimisations apply. See Profiling.